Name |
Shows the name of the selected object. Type over the name to change it.
|
Hidden |
Shows or hides the selected object in the 3D Viewport. Emissive shaders do not emit light into a scene when their parts
are hidden.
|
Disabled |
Hides the selected model or part. Lighting is not affected. The object goes in a dormant state in the scene; you can only re-enable it by clearing Disabled.
|
Faded |
Hides a model from the camera's view, but leaves it in the scene
for lighting. |
Corner Radius |
Adds a visual fillet or radius to parts with hard edges for
visualization purposes. The edge produces a more realistic highlight
without requiring a modeled radius. |
Symmetry |
Mirrors the selected object across the specified axis. This is
useful for symmetric objects because you can import half the object
(half the number of triangles) and instance their symmetric data. |
Rotate |
Rotates
the selected object by 90º around the selected axis:
|
Flip |
Reverses the object's orientation around the selected axis. |
Pivot Center |
- Model, Group, or Part:
Moves the pivot point of the selected model,
group, or part to the center of its bounding box.
- Environment
Moves the pivot point of the selected item to the center
of the environment.
|
Snap to Floor |
(Model selected) Moves the object so it rests on the floor.
|
Center |
(Model selected) Moves the object to the center of the XZ plane.
|
Auto Size |
(Model selected) Sizes the object to best fit within the
environment and locates the object at the world origin.
|
Reset |
(Model selected) Moves the object to the location it was first imported into the open
project and returns it to its scale upon initial import.
|
Part/Normals Control |
(only available if a part is selected) Options in this section let you edit and rebuild the normal vectors on the
selected part.
This process often solves flipped normals and badly formed normals that are common in Sketchup files and lesser quality data. - Rebuild Normals. Rebuilds and optimizes the entire part mesh, destroying and recreating all normals in the process.
Select one of the following modes:
- Faceted. Rebuilds normals with hard edges between the polygons. Set the Angle to choose how sharp of an edge to maintain.
- Smooth. Rebuilds normals with a blended joint between polygons,
yielding a softer surface description.
Rebuild Normals destroys texture coordinates, removing any custom texture mapping that may have been imported. This mapping is visible if you select UV mode in the Texture section of the Appearance tab.
- Repair Normals. Tries to repair existing normals without modifying the original vertices.
The Faceted and Smooth modes do not have any affect when you select Repair Normals. The result is always smooth.
Texture coordinates are not affected.
- Select Part to Split
Lets you extract individual surfaces from the part for greater flexibility with appearance assignment or animation.
|
Transform |
Provides two sets of parameters, one for numerically translating, rotating,
and scaling the selected model or part, and one for pivoting it. Use these parameters to control translation, rotation, and scaling:
- Position XYZ. Translates the selected item in 3D space.
- Rotation XYZ. Rotates the selected item in 3D space.
- Scale XYZ. Scales the selected item by axis in 3D space.
- Scale All. Scales the selected item proportionally in 3D space.
- Reset. Resets the model and its parts to their original coordinates.
- Freeze. Leaves the model in place and sets all transform values to
neutral. For example, Position = 0,0,0 and Size = 1.0, and so forth.
Use these parameters to control pivoting:
- Pivot XYZ. Translates the pivot point of the selected item.
- Pivot Rotation. Rotates the pivot point of the selected item.
- Reset. Resets the pivot point to its original coordinates.
|
Follow |
(Model selected) Causes the camera to follow the model you select in the menu.
|
Vehicle Setup |
(Root or part selected)These parameters help you make an imported vehicle
driveable: - Vehicle Facing. Select the direction (an axis) that the front of the vehicle
is facing from the list.
- Create Wheels from Selected Parts. After selecting all the
rotating parts in the wheels of the vehicle, click this for the wheels to spin and rotate when driving.
Calipers do not rotate; do not select them.
- Create Calipers from Selected Parts. After selecting all the
parts in the brake calipers of the vehicle, click this for the calipers to turn with the wheels as you turn them.
|
Preview Options |
These settings only take effect when the Viewport mode is set to Preview and a model is selected.
The following options are available in both SOLIDWORKS Visualize Professional and SOLIDWORKS Visualize Standard:
- Enable Floor Shadows. Shows/hides floor shadows that are
generated in realtime from the HDR environment image. You can
control the intensity of the shadows with Shadow
Intensity in the Scenes
tab of the Palette.
- Show Wireframe. Shows/hides the tessellated polygons in the
selected part or model. Wireframe is a shading method in which a grid of lines represents the basic contours of the underlying model. This mode helps you see faces and surfaces that are hidden by overlying geometry.
The following options are available only in SOLIDWORKS Visualize Professional:
- Reflect Other Models. The selected model reflects
other models in the scene, with some impact to performance.
- Reflect in Other Models. The selected model is
reflected in all other models in the scene. This option complements
the Reflect Other Models option.
- Visibility. Controls the directional culling (selective removal from
rendering) of one side (front or back) of the selected part mesh.
How culling is performed depends on how the normals are aligned in the part.
- All. Culls nothing.
- Clockwise. Usually culls the backside of
the mesh.
- Counter Clockwise. Usually culls the front side of the mesh.
|
Texture Mapping |
Controls how textures are mapped onto the selected
part. |
Original Source |
Lets you relocate and reimport the CAD model if it is in a different location than when you initially imported the model. |