| Display |
Apply an Appearance |
Can apply appearance to the face, body, and part. |
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Apply a Decal |
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Render in PhotoView |
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Section View |
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Supports all display modes (HLR, HLV, wireframe, shaded, shaded with
edges) |
Facets display shaded in edges mode. |
| Evaluate |
Clearance Detection |
Mesh BREP bodies are included in clearance detection for an
assembly. |
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Interference Detection |
Mesh BREP bodies are included in interference detection for an
assembly. |
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Mass Properties |
Facets may change mass properties. |
| Geometry |
Cavity |
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Center of Mass |
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Combine |
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Convert to Mesh |
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Split Line Curve and Project curve |
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Cut with Surface |
Applies to solid bodies only. |
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Delete Body |
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Delete Face |
Only Face option available. Patch and Fill options are not
available. |
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Extend Surface |
Only Distance as end condition and Linear as extension type
apply. |
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Intersect |
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Isolate in shortcut menu |
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Join |
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Move and Copy Body |
Can only use translate. Cannot use constraints to move and copy
body. |
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Offset Surface |
Resulting surface is mesh BREP. |
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Reference Plane |
Supports mesh facets, facet vertices, and facet fins. |
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Save Bodies |
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Scale |
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Shell |
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Split |
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Split Line |
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Surface From Mesh |
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Thicken |
Applies to surface only. |
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Trim Surface |
Applies to surface only. |
| Sketch |
Reference mesh BREP vertex in sketch |
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Sketch Relations |
Ability to create coincident constraints for a sketch point by
selecting a mesh edge or vertex. Mesh edges represent a sharp edge
(created from groups of fins) and mesh vertex is a sharp vertex;
that is, corner vertices from a combination of sharp edges. You
cannot inference mesh facet faces and mesh fins in sketch commands.
Also, you cannot use them to add sketch relations. |