List of Features Supporting Mesh BREP Bodies

The following tables list the functionality that supports solid, surface, and graphics mesh BREP bodies.

Solid and Surface Mesh Type

Function Type Functionality Notes
Display Apply an Appearance Can apply appearance to the face, body, and part.
  Apply a Decal  
  Render in PhotoView 360  
  Section View  
  Supports all display modes (HLR, HLV, wireframe, shaded, shaded with edges) Facets display shaded in edges mode.
Evaluate Clearance Detection Mesh BREP bodies are included in clearance detection for an assembly.
  Interference Detection Mesh BREP bodies are included in interference detection for an assembly.
  Mass Properties Facets may change mass properties.
Geometry Cavity  
  Center of Mass  
  Chamfer  
  Combine  
  Convert to Mesh  
  Coordinate Axis Supports mesh facets, facet vertices, and facet fins.
  Split Line Curve and Project curve  
  Cut with Surface Applies to solid bodies only.
  Delete Body  
  Delete Face Only Face option available. Patch and Fill options are not available.
  Delete Hole  
  Draft  
  Extend Surface Only Distance as end condition and Linear as extension type apply.
  Fillet  
  Fill Face  
  Intersect  
  Isolate in shortcut menu  
  Join  
  Move and Copy Body Can only use translate. Cannot use constraints to move and copy body.
  Mutual Trim  
  Offset Surface Resulting surface is mesh BREP.
  Reference Axis Supports mesh facets, facet vertices, and facet fins.
  Reference Plane Supports mesh facets, facet vertices, and facet fins.
  Rib  
  Save Bodies  
  Scale  
  Shell  
  Split  
  Split Line  
  Surface From Mesh  
  Surface Knit  
  Thicken Applies to surface only.
  Trim Surface Applies to surface only.
Sketch Reference mesh BREP vertex in sketch  
  Sketch Relations Ability to create coincident constraints for a sketch point by selecting a mesh edge or vertex. Mesh edges represent a sharp edge (created from groups of fins) and mesh vertex is a sharp vertex; that is, corner vertices from a combination of sharp edges. You cannot inference mesh facet faces and mesh fins in sketch commands. Also, you cannot use them to add sketch relations.

Graphics Mesh Type

Function Type Functionality Notes
Display Apply an Appearance Can only apply appearance to the body or part.
  Render in PhotoView 360 Renders only in HLR/Wire frame in draft quality.
  Section View Can only use a graphics section.
  Supports all display modes (HLR, HLV, wireframe, shaded, and shaded with edges)  
Geometry Convert to Mesh  
  Coordinate Axis Supports mesh facets, facet vertices, and facet fins.
  Delete Delete Body is not supported.
  Move and Copy Body Can only use translate. Cannot use constraints to move and copy body.
  Reference Axis Supports mesh facets, facet vertices, and facet fins.
  Reference Plane Supports mesh facets, facet vertices, and facet fins.
  Surface From Mesh  
Sketch Reference graphics mesh vertices in a sketch