Anti-Aliasing Level |
Refers to the multisample anti-aliasing (MSAA) used to improve image quality. The higher the value, the better the image quality, but the more impact on performance. |
Maximum Texture Resolution |
Sets the maximum texture
resolution. The default is 4096x4096 pixels. Larger textures are automatically downscaled to the maximum size. The following options are
available:- 2048x2048 (DirectX8 maximum)
- 4096x4096 (DirectX9 maximum)
- 8192x8192 (DirectX10 maximum)
- 16384x16384 (DirectX11 maximum)
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Shadow Quality |
Determines the smoothness of the floor shadow
and self-shadows. |
Shadow Resolution |
Determines the pixel dimensions for the map
created for the shadow projections. |
Environment Resolution |
Determines the pixel dimensions used to
clamp the HDR environment image. |
Gloss Resolution |
Determines the pixel dimensions that the reflection
map is calculated at, so as to determine the material gloss levels. |
Limit Rough Reflection Maps |
Reflection maps are environment maps that simulate real-world reflection effects on the surface of a 3D model. Reflection maps render more quickly than methods that generate true surface reflections, such as raytracing. When selected, the roughness of
materials is classified into four gloss levels using a faster but less
accurate technique.
When cleared, the roughness of
materials is calculated with a slower but more accurate process.
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