Numerical transforms let you translate, rotate, and scale a model. You
control numerical transforms with the Model tree and Transform
parameters in the Models tab of the Palette.
To use numerical transforms:
-
In the Palette, on the Models
tab, select a model in the
Model tree.
Make sure you select the entire model, not just one part or
the root node.
-
On the Models tab, set any of the
following:
- Rotate. Rotates the model 90º
around the selected axis (X +90, Y
+90, Z +90).
- Flip. Mirrors the model across
the selected axis (X, Y,
Z).
- Pivot Center. Adjusts the pivot
point of the selected model to either the center of the bounding box of the
selected model (by clicking Model) or to the center
of the world (0,0,0) (by clicking World).
- Snap to Floor. Moves the model
along the vertical axis until the model's origin is vertically aligned with
the world origin.
- Center. Moves the model along the
horizontal axes automatically until the model's pivot point is aligned with
the world origin (0,0,0).
- Auto Size. Automatically resizes
the model to fit within a bounding box determined in .
The default is a minimum size of
2.5m3 and the maximum is 25m3.
Triggering this breaks any relations to
the model's original units and scale.
- Reset. Resets all transforms made
since you last saved the project.
- Position XYZ. Moves the model
along the selected axis (from left to right: X, Y, Z). For example, setting
X to 5 moves the model 5
units along the X-axis of the project's coordinate system.
- Rotation XYZ. Rotates the model
around the selected axis (from left to right: X, Y, Z). For example, setting
Y to 90 rotates the model
90º around the Y-axis of the project's coordinate system.
- Scale XYZ. Unequally distorts the
model. If you use different values in the (X, Y, Z) fields, the model is
scaled by a different amount along each axis.
- Scale All. Scales the model
proportionally if you change the value to something other than 1. For
example, 2 doubles the model size, and
0.5 halves the model size.
- Pivot XYZ. Moves the model's
pivot point along the selected axis (X,
Y, or Z) by the distance
you specify.
- Pivot Rotation. Sets the model's
local rotational behavior around each axis (X,
Y, or Z) in
degrees.