You can
modify various assets in your project using the transform manipulator. This tool lets you
move, scale, and rotate assets, including models, individual parts, textures, decals,
lights, and cameras.
Use the following handles in the tool to manipulate a model:
A |
Axis |
B |
Cube |
C |
Plane |
D |
Ring |
The handles on the tool change based on the selected asset.
When you drag a handle, the rest of the manipulator stays hidden until you
finish the modification. For example, when scaling a model with a cube, the
other handles hide, letting you focus on scaling the model.
To use the transform
manipulator with a
model:
-
On the toolbar, click
.
-
In the 3D Viewport, select the target model.
-
On the toolbar, click
.
The transform manipulator appears on the
model.
-
Move, rotate, and scale the model using the following
actions:
Action |
Transform Manipulator |
Description |
Move a model |
 |
Select an axis and drag the model along
the axis. When working with a light and
wanting to move both the light and the target model at once:
- Click the yellow circle on the
light to switch the position of the manipulator
and the yellow circle.
- Right-click an axis arrow on
the light to move both the light and the target
model simultaneously.
See Moving
Lights.
|
|
 |
Use the green, red, or blue planes to
move a model in those planes. |
Rotate a model |
 |
Select a ring around an axis and drag it
to rotate the model around the axis. |
Scale a model |
 |
Select a red, green, or blue cube to
scale a model along the axis. Use the yellow cube in the
middle of the manipulator to scale a model
uniformly. |
See Object Manipulation Tools for more
examples on moving, rotating, scaling, and pivoting a model.
Use the following keyboard shortcuts for quick access to transform
manipulator functionality:
Keyboard Shortcut |
Description |
g |
Move selection in the camera plane. |
r |
Rotate selection in camera plane |
e |
Scale selection uniformly |
g/r/e followed
by x |
Move, rotate, or scale locked to the
X-axis |
g/r/e followed
by y |
Move, rotate, or scale locked to the
Y-axis |
g/r/e followed
by z |
Move, rotate, or scale locked to the
Z-axis |
g/r/e followed
by Shift + x |
Move, rotate, or scale locked to the YZ
plane |
g/r/e followed
by Shift + y |
Move, rotate, or scale locked to the XZ
plane |
g/r/e
followed by Shift +
z |
Move, rotate, or scale locked to the XY
plane |