HDR Environment Images Parameters

The Scenes tab in the Palette includes parameters that appear on two subtabs when you select an environment in the tab.

Upon import, the software preserves the brightness and gamma settings in the source HDR image. After import, you can change these settings and adjust the environment in the Scenes tab of the Palette.

The environment parameters are on the General and Advanced subtabs.

General    
  Name Lets you rename the environment image.
  Background Type Environment or Color.
  Background Color Determines the background color of the 3D Viewport outside the environment sphere. Click the color to choose a new color.
  Refract Background For objects with solid-transparent appearances, refracts the background color or backplate instead of the environment. See Rendering Solid-Transparent Appearances for more details.
  Brightness Sets the luminance. Higher values increase brightness; lower values decrease it. Changes are made in real time.
  Rotation Rotates the environment, thereby changing the direction of light radiated by the environment image. Rotation is in degrees.
  Resolution (Read only.) Displays the pixel width and height of the environment image.
  Auto-Update Automatically updates the environment image if you edited the image in another software package.
  Update Environment Lets you manually update the environment image if you edited the image in another software package.
Advanced    
  Tone Mapping
  • Brightness. Sets the luminance. Higher values increase brightness; lower values decrease it. Changes are made in real time.
  • Gamma. Sets the contrast and brightness. Higher values decrease contrast and increase brightness; lower values increase contrast and decrease brightness. Changes are made in real time.
  Transform
  • Flatten Floor. Flattens the floor of an environmental sphere. HDR images are spherical by default, with the equator corresponding to the imaginary level of the floor. Flattening the floor converts the environment sphere to a half-sphere. The image is re-mapped to the resulting half-sphere and the bottom becomes a visible floor.
  • Flip Horizontal. Flips the environment image horizontally (left/right) around a vertical axis in the center of the image.
  • Size (meters). Sets the radius of the environmental sphere.
  • Height (meters). Vertically offsets the environment image relative to the world origin.
  • Rotation. Rotates the environment image on the environment sphere.
  Ground Shadow Catcher
  • Enable. Shows or hides shadows. The software calculates the shadows that each 3D model casts on itself, on other models, and on the floor. Showing shadows can impact performance due to the increased number of calculations required.

    You can set the floor shadow to form from spot or point lights only if a floor plane is present.

  • Shadow Intensity. Lightens or darkens the environment floor shadow.
  • Reflection. Sets the level of caustics from a physical light source on the artificial floor.

    Caustics are patches of intense illumination caused by the refraction of light through a transparent object or the reflection of light from a reflective surface. An example is the shifting patterns of light and shade cast on the floor of a swimming pool on a sunny day.

  • Roughness. Sets the level of shadows from physical light sources on the artificial floor.
  • Advanced Caustics (Global Setting) . Enables advanced algorithms used to replicate the effects of focused and reflected light through solid translucent objects or reflective objects.
  Preview Options Show Grid. Shows or hides a grid in the XZ-plane.
The grid is visible only when Raytrace is off.