General |
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Name |
Lets you rename the environment image. |
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Background
Type |
Environment or Color. |
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Background
Color |
Determines the background color of the 3D
Viewport outside the environment sphere. Click the color to
choose a new color. |
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Refract
Background |
For objects with solid-transparent
appearances, refracts the background color or backplate instead
of the environment. See Rendering
Solid-Transparent Appearances for more
details. |
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Brightness |
Sets the luminance. Higher values increase
brightness; lower values decrease it. Changes are made in real
time. |
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Rotation |
Rotates the environment, thereby changing the
direction of light radiated by the environment image. Rotation
is in degrees. |
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Resolution |
(Read only.) Displays the pixel width and
height of the environment image. |
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Auto-Update |
Automatically updates the environment image if
you edited the image in another software package. |
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Update
Environment |
Lets you manually update the environment image
if you edited the image in another software package. |
Advanced |
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Tone Mapping |
- Brightness. Sets
the luminance. Higher values increase brightness; lower
values decrease it. Changes are made in real time.
- Gamma. Sets the contrast and
brightness. Higher values decrease contrast and increase
brightness; lower values increase contrast and decrease
brightness. Changes are made in real time.
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Transform |
- Flatten Floor. Flattens the floor
of an environmental sphere. HDR images are spherical by
default, with the equator corresponding to the imaginary
level of the floor. Flattening the floor converts the
environment sphere to a half-sphere. The image is
re-mapped to the resulting half-sphere and the bottom
becomes a visible floor.
- Flip Horizontal. Flips the
environment image horizontally (left/right) around a
vertical axis in the center of the image.
- Size (meters). Sets the radius of
the environmental sphere.
- Height (meters). Vertically
offsets the environment image relative to the world
origin.
- Rotation. Rotates the environment image
on the environment sphere.
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Ground Shadow
Catcher |
- Enable. Shows or hides shadows.
The software calculates the shadows that each 3D model
casts on itself, on other models, and on the floor.
Showing shadows can impact performance due to the
increased number of calculations required.
You can set the floor shadow to form
from spot or point lights only if a floor plane is
present.
- Shadow Intensity. Lightens or
darkens the environment floor shadow.
- Reflection. Sets the level of
caustics from a physical light source on the artificial
floor.
Caustics are patches of
intense illumination caused by the refraction of
light through a transparent object or the reflection
of light from a reflective surface. An example is
the shifting patterns of light and shade cast on the
floor of a swimming pool on a sunny day.
- Roughness. Sets the level of
shadows from physical light sources on the artificial
floor.
- Advanced
Caustics (Global Setting) . Enables
advanced algorithms used to replicate the effects of
focused and reflected light through solid translucent
objects or reflective objects.
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Preview Options |
Show Grid. Shows or
hides a grid in the XZ-plane. The grid is
visible only when Raytrace is off.
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