General |
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Name |
Lets you rename the
environment image. |
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Background
Type |
Environment or Color. |
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Background
Color |
Specifies the background
color of the 3D Viewport outside the environment sphere. |
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Refract
Background |
For objects with
solid-transparent appearances, refracts the background color or
backplate instead of the environment. See Rendering Solid-Transparent Appearances for more
details. |
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Brightness |
Adjusts the overall
brightness of the environment image. |
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Rotation |
Rotates the environment image
on the environment sphere. |
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Select North
Direction |
Specifies that the sunlight comes from the north with
respect to the model. Specify
the north direction using the compass manipulator or click
the model. Select a planar face or edge.
In the Viewport, the compass
manipulator
rotates based on the selected north
direction.
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Location |
(Read-only.) Displays the latitude and longitude of
the simulated
geo-location.
This Windows-related feature requires Windows location privacy
settings. Click . |
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Date and
Time |
(Read-only.) Displays the
month and time of day of the simulated geo-location. |
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Location, Time
and Date |
Lets you change the location,
date, and time of the simulated geo-location. |
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Sun
Incline |
(Read-only.) Displays the
altitude of the simulated sun in the environment sphere. |
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Decimal Degrees
(DD) |
Lets you paste coordinates
from the web in decimal degrees, for example: 41.40338,
2.174035. |
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Calendar |
Specifies the month, date, and year to
simulate. |
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Time |
Specifies the time of day
simulated on a 24-hour clock. In combination with Calendar, Latitude, and Longitude, Time determines the Sun
Incline. |
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Current
Location |
Specifies the Latitude and
Longitude based on the Windows OS current
location.
This
Windows-related
feature
requires
Windows location privacy settings. Click . |
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Current
Date
and Time |
Specifies the time to now based on the Windows OS.
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Latitude |
Specifies
the
latitude
of the location to simulate. |
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Longitude |
Specifies
the
longitude of the
location to simulate. |
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Time
Zone |
Specifies the time
zone. |
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Information |
Displays the time, date, and
location you enter. |
Sunlight |
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Haze |
Specifies the amount of haze
in the simulated air. |
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Red-Blue
Shift |
Specifies the degree of red
or blue shifting in the white balance of the simulated light,
relative to neutral sunlight (5500 Kelvin). |
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Saturation |
Specifies the saturation of
the color shift (if any) of simulated light. |
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Horizon
Blur |
Specifies the degree to which
the horizon blurs out to simulate the visibility limits. |
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Sun
Brightness |
Specifies the intensity of
the simulated sunlight. |
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Sun
Diameter |
Specifies the size of the
solar disk in the sky. |
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Sun
Glow |
Specifies the size and
diffusion of the glow around the sun's disk. |
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Floor
Color |
Specifies the floor plane
color. |
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Night
Color |
Specifies the night (ambient)
color. Ambient light is an artificial illumination level that
represents infinite diffuse reflections from all surfaces within
a 3D scene, ensuring that even surfaces without direct
illumination are visible. |
Advanced
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Tone
Mapping |
Brightness. Specifies the luminance. Higher
values increase brightness; lower values decrease it. Changes
are made in real time. |
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Transform |
- Flatten
Floor. When selected, the environment is
a half sphere. When cleared, the environment is a full
sphere.
- Size
(meters). Determines the radius of the
environment sphere.
- Rotation. Rotates the environment image
on the environment sphere.
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Ground Shadow
Catcher |
- Enable. Shows/hides the projection of
shadows on the floor in performance and raytrace modes.
- Shadow
Intensity. Lightens or darkens the
environment floor shadow.
- Reflection. Adjusts the visibility of
the floor reflection where 0 is off and 1 is full
reflection.
- Roughness. Adjusts the roughness of the
floor reflection where 0 is crisp and 1 is rough.
- Advanced
Caustics (Global Setting) . Enables
advanced algorithms used to replicate the effects of
focused and reflected light through solid translucent
objects or reflective objects.
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Preview
Options |
- Show
Grid. (Available only when Raytracing is
off.) Shows/hides a grid in the XZ-plane.
- Cull below
Floor. (Available only when Preview mode is
active.) Hides any portion of the model that goes below
the floor.
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