The Basic
Appearance Type
is
made up of a few parameters that are sufficient to simulate the most commonly used
real-world appearances.
If you are
new to applying appearances, start with Basic. Descriptions
for all the DSPBR appearances and how to apply textures are available in the
SOLIDWORKS Visualize help.
Parameter |
Description |
Value |
Albedo |
Specifies the overall RGB color
of a material. You can use it to apply color to thin walled
transparent materials. |
RGB color |
Metallic |
Determines the level of
metallicness of a surface. |
Decimal. [0..1] |
Roughness |
Controls the level of shininess
or roughness of a surface. |
Decimal. [0..1] |
Normal |
Adds the appearance of details
such as bumps and dents to the surface of a model without changing
the size of the geometry. |
Texture |
Displacement |
Modifies the position of surface
points using a texture that specifies the length and direction of
displacement for each point. |
Texture |
Cut-Out Opacity |
Adds a texture of holes to a
surface without adding extra polygons to the geometry. |
Decimal. [0..1] |