You can create simple animations quickly, using a library of pre-defined animations.
-
Click
.
The Animation Library workshop opens. The timeline, and the Animation mode

are activated.
- In the timeline, position the timebar at the starting point you want for the animation.

Note:
On a given time-frame, you can only create one animation.
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In the viewport or in the assembly tree, select one or several actors.

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In the Animation Library workshop:
- In the Animations area, select an animation group, and then an animation.
- In the Properties area, customize the properties of the various motions of the selected animation.
Note:
Available properties depend on the animation you selected.
The Overview area in the Animation Library workshop provides a graphical overview of the chronology of motions in the animation, and of the global duration of the animation.
- Click
Create.
See Animation Library Workshop.
The animation is created. A dedicated
animation block appears in the timeline, along with a set of animation block keys that correspond to the various steps of the animation. Empty steps are created for empty spaces.

To play the animation, click the Play button in the timeline.
You can add other pre-defined animations to your timeline, or enrich your animation with location, properties, viewport, camera, and Digger keys. See Using the Timeline.
Note:
When working in the Animation Library, if you delete an actor from the model, the corresponding animation keys are deleted from the timeline. When this results in leaving an animation block empty (devoid of actors), a message informs you that the animation block is no longer associated with any actor, and asks if you want to want to delete this animation block from the timeline.