This topic explains how to create a simple animation with
position and color changes.
As an example, let's take the following scene, which shows two actors,
a nut and a bolt.

-
Drag the timebar to 10.0".
-
Translate the nut along the green axis.
-
If
Auto-Keys
is cleared, click
Set Location Key
to create the key.
Note:
When
Auto-Keys
is selected, keys are created automatically when you
change actor properties and locations.
The red dotted line represents the animation trajectory.

-
To play the animation, click
Play
(Timeline toolbar).
-
Go back to time 2.0" and set a color key for the nut by
selecting
Color in the Properties pane and then
clicking
Set Keys
in the Timeline toolbar.
This records the nut's gray color.

-
Go to time 6.0", change the nut color to red, and create another
property key.

Note:
You can set other actor properties, such as materials or
events for example.
-
Play your animation.
The nut color and position animate at the same time.
Notes:
- Animations do not record changes to actor visibility
(Visibility
commands, the
h key, or toggling check boxes in the
Assembly or Collaboration panes). These actions do not correspond to property
changes. To hide or show actors in animations, while in Animation mode show all
actors that participate in the animation (Show All
or selectively show actors) and then set actor
Opacity keys as needed.
- A maximum of three cutting planes can participate in an
animation.
- Rendering modes are not animated. When inserting more than one
view into the timeline, only the rendering mode of the last view is used.
- After you finish an animation, it is strongly recommended that
you clean unused keys.