Change the color of a part, or make it
transparent. |
Edit
Appearance
(View toolbar) edits
the appearance of selected entities or the entire model and changes
optical properties such as transparency and shininess. |
Make an assembly component
transparent. |
Change
Transparency
(Assembly toolbar)
makes an assembly component 75% transparent. You can also hide
components temporarily to allow you to work with underlying components.
|
In multibodies, make the main body
transparent when creating a Combine feature with the Subtract operation. |
Combining Bodies - Subtract.
Under Main Body, select
Make main body transparent to
help you select Bodies to
Subtract that may be difficult to select with an opaque
main body. |
Examine the curvature of a part or
assembly. |
Curvature
(View toolbar)
displays a part or assembly with the surfaces rendered in different
colors according to the local radius of curvature. You can also display
numerical values for curvature and radius. |
Check for small changes, wrinkles, or
defects in a surface. |
Zebra
Stripes
(View toolbar)
simulate the reflection of long stripes of light on a very shiny
surface. They enable you to see small changes in a surface that might be
hard to see with a standard display, and to visually determine what type
of boundary (contact, tangent, or continuous curvature) exists between
surfaces. |
Create a section view of a part or
assembly. |
Section
View
(View toolbar)
displays a view of the model cut with a plane through the part or
assembly. You can also create section views in drawings. |
Create an exploded view of an
assembly. |
Use Exploded
View
and drag parts in the
graphics area to create an exploded view. You can also animate the
exploding and collapsing of the assembly. |
Check how a component interacts with
other components when you move it in an assembly. |
To check how components interact in an
assembly, use the Physical Dynamics
option in Collision Detection. When you drag or rotate a component, it
applies a force to any components it touches, so you see the realistic
motion of assembly components. |
Simulate the effect of motors,
springs, and gravity on an assembly. |
To record and play back a simulation
of movement, use Physical Simulation. You can add simulation elements,
such as springs, motors, and gravity that move components. |
Examine an assembly for interferences
between components. |
Use Interference
Detection
to check a file for
components that interfere with each other. The volume of interference
highlights in the graphics area. Use Clearance
Verification to check the minimum distance between
selected components.
|
Simulate motion of components. |
To display machine movement:
- To check how components interact while you are
creating an assembly, use the Physical Dynamics option in
Collision Detection. When you drag or rotate a component, it
applies a force to any components it touches, and you view the
motion of assembly components.
- To record and play back a simulation of
movement, use SOLIDWORKS Motion.
You can
- Create animations of models, such as a rotating
or exploding model with the Assembly Motion level of Motion
Studies.
- Add
more physics and realism to
an
animation with SOLIDWORKS Motion (available in SOLIDWORKS
Premium
and SOLIDWORKS Ultimate). You can add
Simulation Elements that move components, such as springs,
motors, and gravity, to control and automate motion.
|