
You can easily apply a random amount of position, rotation, and scale
values
to a group of
patterned
instances
and other selected objects.
Benefits: This feature helps create more realistic renders when
dealing with collections of the same object by randomly adjusting their position,
rotation, or scale.
You can randomize:
- Position (X, Y, Z):
Adjusts the position of objects randomly in the selected axis.
- Rotation (X, Y, Z):
Adjusts the rotation of objects randomly about the selected axis.
- Scale (X, Y, Z): Adjusts
the scale of objects randomly in the selected axis.
- Scale All: Adjusts the scale of objects in all axes by a
random amount.
You can randomize transformations, when
selecting multiple parts, groups, or models. When you enable
Randomize in the
Relative Transform
tool, each object gets a different random value within the chosen range. For example:
- Position: Objects move
randomly +/- the value entered.
- Rotation: Objects rotate
randomly +/- about the selected axis.
- Scale: Objects resize
randomly within the given range. If the value is below 1.0, objects scale
between that value and 1.0. If the value is above 1.0, the scale of the object
is between 1.0 and the entered value.
- Scale All: Objects scale a random amount in all axes. If
the value is below 1.0, objects scale between that value and 1.0. If the value
is above 1.0, the scale of the object is between 1.0 and the entered value.
- Random Seed: Each random seed generates a unique set of
random values. Using the same random seed always produces the same random
values. This is useful when you find a seed that gives you a result you like.
You can reuse it to achieve the same outcome for a given input