Random Position, Rotation, and Scale for Objects (2025 SP2)

You can easily apply a random amount of position, rotation, and scale values to a group of patterned instances and other selected objects.

Benefits: This feature helps create more realistic renders when dealing with collections of the same object by randomly adjusting their position, rotation, or scale.

You can randomize:
  • Position (X, Y, Z): Adjusts the position of objects randomly in the selected axis.
  • Rotation (X, Y, Z): Adjusts the rotation of objects randomly about the selected axis.
  • Scale (X, Y, Z): Adjusts the scale of objects randomly in the selected axis.
  • Scale All: Adjusts the scale of objects in all axes by a random amount.
You can randomize transformations, when selecting multiple parts, groups, or models. When you enable Randomize in the Relative Transform tool, each object gets a different random value within the chosen range. For example:
  • Position: Objects move randomly +/- the value entered.
  • Rotation: Objects rotate randomly +/- about the selected axis.
  • Scale: Objects resize randomly within the given range. If the value is below 1.0, objects scale between that value and 1.0. If the value is above 1.0, the scale of the object is between 1.0 and the entered value.
  • Scale All: Objects scale a random amount in all axes. If the value is below 1.0, objects scale between that value and 1.0. If the value is above 1.0, the scale of the object is between 1.0 and the entered value.
  • Random Seed: Each random seed generates a unique set of random values. Using the same random seed always produces the same random values. This is useful when you find a seed that gives you a result you like. You can reuse it to achieve the same outcome for a given input