Mating the Saddle and Knee

Add mates to define relationships between the assembly components.

  1. Click Mate (Assembly tab).
    To make selections easier, rotate the view by dragging with the middle mouse button in the graphics area. Then, after making the selection, click Previous View (Heads-up View toolbar). Other tools on the Heads-Up View toolbar are useful as you work through this tutorial. See Zoom, Pan, and Rotate.
  2. Select the top face of the knee and the bottom face of the saddle for Entities to Mate .
    The Mate pop-up toolbar appears in the graphics area. Coincident is selected in both the PropertyManager and the pop-up toolbar. A preview of the coincident mate appears.
    If the Mate pop-up toolbar does not appear, select Show popup dialog under Options in the PropertyManager.
  3. To see how you can flip the alignment of the saddle, under Mate Type, for Mate alignment:
    1. Click Aligned .
      Vectors normal to the selected faces point in the same direction.
    2. Click Anti-Aligned .
      Vectors normal to the selected faces point in opposite directions.
  4. In the PropertyManager, click to accept the mate.
    The face of the knee and the face of the saddle now lie in the same infinite plane. The mate appears in the PropertyManager under Mates.
  5. Click again to close the PropertyManager.