A point light
comes
from a very small light source located at a specific coordinate in the model space. This
type of light source emits light in all directions. You can modify the intensity, color, and
position of the light source.
To display this PropertyManager:
In the DisplayManager, click View Scene,
Lights, and Cameras
. Right-click Lights
and do one of the following:
- To add a point light, click Add
Point Light
.
- To edit an existing point light, right-click the point light
and click Edit Point Light.
When the PropertyManager appears, a
manipulator appears

in
the graphics area. To move the light in the graphics area, move the pointer over the
manipulator. When the pointer changes
to,

you can
drag the manipulator.
Basic
On in
SOLIDWORKS |
Turns the light on in
SOLIDWORKS. |
Keep light when scene changes |
Retains light with model after
a scene change. By default, lights are replaced when a scene
changes. For example, set this option when you use a point light
to illuminate an occluded section of the model. |
Edit Color |
Displays the Color
palette, so you can select colored light rather than the default
white light. |
Ambient |
Controls the intensity of the
light source. Move the slider or enter a value between 0 and 1.
A higher value results in more light. The level changes equally
on all sides of the model. |
Brightness |
Controls the brightness of
the light source. Move the slider or enter a value between 0 and
1. A higher value results in more light on the side of the model
closest to the source. |
Specularity |
Controls the extent to which shiny surfaces
exhibit bright highlights where the light strikes them. Move the
slider or enter a value between 0 and 1. A higher value results
in more dramatic highlights and a shinier appearance. |
Light
Position
Coordinate System |
Spherical
|
Uses a Spherical
coordinate system to specify the position of the
light source. Drag the manipulator in the graphics
area or set values in the PropertyManager.
|
Cartesian
|
Uses a Cartesian
coordinate system to specify the position of the
light source. Drag the manipulator in the graphics
area or set values in the PropertyManager.
|
|
Lock to model |
Maintains the position of the
light relative to the model. When cleared, the light remains
fixed in the model space. |
X
coordinate Y coordinate
Z
coordinate
|
Sets the location of the light
in the coordinate system. |