A spot light
comes
from a restricted, focused light with a cone-shaped beam that is brightest at its center. A
Spot light can be aimed at a specific area of the model. You can modify the intensity,
color, and position of the light source, and you can adjust the angle through which the beam
spreads.
To display this PropertyManager:
In the DisplayManager, click View Scene,
Lights, and Cameras
. Right-click Lights
and do one of the following:
- To add a spot light, click Add Spot
Light
.
- To edit an existing spot light, right-click the spot light and
click Edit Spot Light.
When the PropertyManager appears, a manipulator

and target

appear in the graphics area. To
move the light or target in the graphics area, move the pointer over the manipulator
or target. When the pointer changes to

for the manipulator or

for the target, you can drag either one.
Basic Tab - Basic
Keep light when scene changes |
Retains light with model after
a scene change. By default, lights are replaced when a scene
changes. For example, set this option when you use a point light
to illuminate an occluded section of the model. |
Edit Color |
Displays the Color
palette, so you can select colored light rather than the default
white light. |
Basic Tab - Light Position
Press Tab to flip the light source 180 degrees about the model
origin.
|
Co-ordinate system |
Spherical
|
Uses a spherical
coordinate system to specify the position of the
light source. Drag the manipulator in the graphics
area or set values in the PropertyManager.
|
|
|
Lock to model |
Maintains the position of the
light relative to the model. When cleared, the light remains
fixed in the model space. |
|
Longitude
Latitude
Distance
|
Sets the location of the light
in the coordinate system. |
|
Target X coordinate
Target Y
coordinate
Target Z
coordinate
|
The target is the point on the
model at which the light is aimed. Sets the location of the
light's target in the coordinate system. |
 |
Cone angle |
Specifies the angle through
which the beam spreads. A small angle produces a narrow beam of
light. In the graphics area, move the pointer over the circle
that defines the base of the cone. When the pointer changes to
and the
circle changes color, you can drag the circle to change the cone
angle. |
|
Co-ordinate system |
Cartesian
|
Uses a Cartesian
coordinate system to specify the position of the
light source. Drag the manipulator in the graphics
area or set values in the PropertyManager.
|
|
|
Lock to model |
Maintains the position of the
light relative to the model. When cleared, the light remains
fixed in the model space. |
|
X coordinate
Y coordinate
Z
coordinate
|
Sets the location of the light
in the coordinate system. |
|
Target X coordinate
Target Y
coordinate
Target Z
coordinate
|
The target is the point on the
model at which the light is aimed. Sets the location of the
light's target in the coordinate system. |
 |
Cone angle |
Specifies the angle through
which the beam spreads. A small angle produces a narrow beam of
light. In the graphics area, move the pointer over the circle
that defines the base of the cone. When the pointer changes to
and the
circle changes color, you can drag the circle to change the cone
angle. |
SOLIDWORKS Tab - SOLIDWORKS Lighting
|
On in
SOLIDWORKS |
Turns the light on in
SOLIDWORKS. |
 |
Ambient |
Controls the intensity of the
light source. Move the slider or enter a value between 0 and 1. A
higher value results in more light. The level changes equally on all
sides of the model. |
 |
Brightness |
Controls the brightness of the
light source. Move the slider or enter a value between 0 and 1. A
higher value results in more light on the side of the model closest
to the source. |
 |
Specularity |
Controls the extent to which
shiny surfaces exhibit bright highlights where the light strikes
them. Move the slider or enter a value between 0 and 1. A higher
value results in more dramatic highlights and a shinier
appearance. |