The Project menu provides the
following options.
Models
New
Model |
Creates the standard geometric
shape (for example, sphere, cube, or cylinder) that you
choose. |
New
Cutting Plane |
Creates a plane that cuts through
a model to create a sectional view showing the internal
details
that are not
visible. |
New
Pattern |
Bases a pattern on a single model
that you instance multiple times or on several different
models. |
Import
Model |
Lets you locate and open a 3D
model to import into the project. For details, see Importing Models. |
Show
Everything |
Displays
all models and parts that
are
hidden. |
Appearances
New
Appearance |
Creates a new appearance in the
project, and opens the Appearance tab in the Palette so you can customize
the appearance. |
New
Decal |
Lets you browse to a folder
containing decals, select an image, and apply it to the
model. |
Unify
All Identical |
Eliminates duplicate
appearances. |
Scenes
New
HDR Environment |
Lets you locate and open a high
dynamic range image to provide environmental lighting in a
scene. |
New
HDR Light Studio |
If you installed HDR Light
Studio, this button
starts
the HDR Light Studio software. Live linking between SOLIDWORKS
Visualize and HDR Light Studio
lets
you
work
with
the applications to create custom HDR environments or tweak existing
HDR environments. |
New
Sunlight Environment |
Creates a new sunlight
environment, which simulates sunlight at a specific place and time.
Available only in Visualize
Professional. |
New
Backplate |
Lets you locate and open a
standard 2D image for the backplate behind a scene. |
New
Light |
Creates a new light in the scene
in which you can customize. Available only in
Visualize Professional. |
Decrease Brightness |
Decreases the brightness of the
loaded HDR environment image. |
Increase Brightness |
Increases the brightness of the
loaded HDR environment image. |
Cameras
New
Camera |
Creates a new camera at the
default position and switches the 3D Viewport to show the view from
the new camera. |
Load
Camera |
Loads existing camera file
(.svcm). |
Save
To File |
Saves the camera to a file so you
can share the camera with other projects and users. |
Next |
Switches the view in the 3D
Viewport to the next camera in the list of existing cameras. |
Previous |
Switches the view in the 3D
Viewport to the previous camera in the list of existing
cameras. |
Reset |
Repositions the camera to the
default position. |
Lock |
Prevents you from changing any
parameters for the current camera. |
Model Sets
New
Model Set |
Creates a new model set, which
can contain multiple models in the same scene. |
Next |
Displays the next model set in
the list. |
Previous |
Displays the previous model set
in the list. |
Delete All Unused
Objects
Opens
the Project Cleaner dialog box to remove
unused objects. This tool helps to free up unneeded data and reduce the project file
size.
To use
this
tool,
select a resource, such as appearances, textures or parts, or
all
resources, and click Analyze to search for
unused instances in the project. Then click Clean to remove these objects and select Save After Cleaning to save the cleaned
project.
Convert All Legacy Assets
Opens the Convert All Legacy
Assets dialog box, which lets you convert legacy appearances in your
project to DSPBR appearances. While some appearances may look slightly different
after conversion, this process offers many advantages, such as more appearance
options and textures, and compatibility with a wider range of materials.
To use this tool, click Convert to apply the
DSPBR appearances to your model and click Save After
Conversion to save the changes to your project. You can also apply
new appearances by expanding Appearances from the list.
For details on the DSPBR appearance parameters, see Appearance Parameters.
Available only in SOLIDWORKS Visualize Professional
Configurations |
New
Configuration |
Creates a new configuration using
the current scene. |
|
Next
|
Changes the scene to the next
configuration in the configuration list. |
|
Previous |
Changes the scene to the previous
configuration in the configuration list. |
|
Reset |
Clears the current configuration
and returns to the base configuration or the default state of the
scene (before any configurations were
created.) |