Toggle Easy Mode |
Switches between Easy Mode and Normal Mode. |
Toggle Render Modes |
Switches between the three render modes: Preview, Fast, and Accurate. |
Toggle Denoiser |
Turns the Denoiser on and
off. |
Pause Rendering |
Stops or resumes raytracing in the Viewport. |
Show HUD |
Shows or hides the Heads-up display, which shows the
following data depending on the current mode:
Passes
|
(Fast and Accurate render mode only.) Displays
the number of passes that have accumulated.
|
Progress
|
(Accurate render mode only.) Estimates
in minutes and seconds until a certain quality level is
attained.
|
Passes/Frames per Second
|
(Passes are shown in Fast and Accurate render mode,
Frames are shown in Preview mode.) Passes per
Second displays the number of render
passes that are accumulated in 1 second. It is a
measurement of the render performance. It tells you
the average frame rate (passes), which are
iterations on the final image that progressively get
more refined and less noisy.
Frames per
Second is a measurement of
interactivity. Frames are still 2D images. In
computer animation, the term “frames per second” (fps) is a measurement of
the number of still frames displayed in 1 second to
give the impression of an interactive image.
|
Resolution
|
Displays the resolution (in pixels,
width x height) of the 3D Viewport and output snapshots.
Resolution is the size of the final image in pixels when
rendering a scene. Higher resolution renders contain
more detail but take longer to complete.
|
Polygon Count
|
Displays the number of actively used
polygons in the project. A polygon is a geometric
element formed by connecting three or more points. A
triangle, or three-point polygon, is the simplest form
of polygonal geometry and is an optimized format for
visualization of 3D models.
|
Focal Length
|
Displays the focal length (in
millimeters) of the virtual lens for the camera used for
the rendering. 3D software simulates optical distortions
created by imperfections in real-world lenses, adding
realism to the rendered output.
|
Render Engine
|
|
Render Mode
|
|
GPU Only, CPU Only, or Hybrid
|
Indicates the current rendering
hardware. Hardware rendering gives a preview of a 3D
scene within the viewport of 3D software. It provides
real-time on-screen feedback about the effects of
changes made to that scene.
|
Boost Status
|
Displays the status of the Boost connection with the
SOLIDWORKS Visualize client. Click to toggle the
connection on and off. (Available only in SOLIDWORKS Visualize Professional).
|
Status Icons
|
Buttons in the upper right of the
Heads-up display.
- Automatic Supersampling (Preview).
(Available only in SOLIDWORKS Visualize Professional).
Indicates that the automatic supersampling process
(spatial anti-aliasing) is on. See Supersampling Accumulation
Options in Options Dialog Box - Preview Tab.
- Active Camera Locked
- Denoiser
. Indicates that the Denoiser is on.
|
|
Show Palette |
Shows
or hides the Palette. |
Show Camera Panel |
Shows
or hides the Camera panel. |
Enter
Full Screen |
(F11) Maximizes the software
window and hides the menu bar, borders, and tabs. Press F11 to return to the windowed
mode. |