Part Grouping |
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Part
grouping |
Groups geometry into parts
based on your choice of layers, appearances, and divisions in
the source model. Lets you import SOLIDWORKS .SLDPRT or .SLDASM files. Options are:
- Component/Part/Body
- Creates nested SOLIDWORKS
Visualize groups for SOLIDWORKS assembly
components down to the SOLIDWORKS parts and
bodies.
- Creates nested groups for
subassembly components, mirror components, pattern
components, and SOLIDWORKS folders.
- Refines SOLIDWORKS Visualize
parts based on appearance assignments in each
SOLIDWORKS body.
- Imports saved SOLIDWORKS
configurations, animations, and supports
Monitor
File functionality.
- Appearance
- Creates a SOLIDWORKS Visualize
part based on every unique SOLIDWORKS
appearance.
- Combines SOLIDWORKS geometry
having the same appearance into a single
SOLIDWORKS Visualize part.
- Imports saved SOLIDWORKS
configurations.
- Does not import saved
SOLIDWORKS animations and does not support
Monitor
File functionality.
Imported part names are based on their
ancestry. Before SOLIDWORKS Visualize 2023, the name was
based on the imported appearance.
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Monitor
File |
Automatically updates models
when the original file is updated and saved in the 3D software.
The software notifies you when models are externally updated,
and you can accept or ignore the change. |
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Snap to
floor |
Automatically snaps the
lowest point of your model to the floor of your Visualize
scene. |
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Apply
Auto-Paint |
Applies auto-paint (that is,
the software assigns an appearance) based on the naming pattern
of the part or model. |
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Instancing |
(For SOLIDWORKS part and
assembly models that contain many copies of the same object,
such as duplicate bodies or components.) Uses a single geometry
definition for all copies (instances) of the object, rather than
complete copies of the geometry definition for each copy of the
same object. Instances require less GPU
memory, improve rendering performance, and can reduce file
size. If you modify the source geometry, the changes
automatically propagate to each instance.
Instances use the shading and material
settings from the source object. You can select an instance
and reposition, scale, and rotate it. You can assign
appearances from the library to specific
instances.
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Mesh Refinement |
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Available only with imported
geometry (non-SOLIDWORKS files) that support tessellation or
mesh refinement.) See Other File Formats. If you select Default when you initially import a model,
you cannot use the Simple or Advanced retessellation. If you select
Simple or
Advanced on
initial import, you cannot use the Default
retessellation.
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Default |
Delivers the fastest import
speed while preserving full material properties, including
textures. This mode uses either existing tessellation data or
default settings. |
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Simple |
Supports basic mesh
refinement with limited material properties (color only). You
can adjust mesh refinement using a single slider and later
retessallate part of the model using the Models tab in the Palette, which provides the
same Mesh Refinement
controls. |
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Advanced |
Offers more flexibility to
customize mesh refinement settings, although material properties
are limited to color only. Similar to Simple mode, this mode lets you
retessallate parts of the model after import using the Models tab in the Palette.You
can specify:
- Distance Deviation. Specifies how
close the tessellation is to the model curve.
- Angle
Deviation. Specifies the maximum angle
between two faces before adding more triangles to
get as close as possible to the model curve.
- Element
Size. Specifies whether to use default
values for Element Size. When selected, you can
specify the maximum length of a triangle edge.
Small
specifies small edges and triangles and impacts
tessellation quality.
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Tessellation Settings |
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Quality |
Determines the accuracy of the
results when converting a model to polygons. The higher the
quality, the more polygons are used to represent curved surfaces
in the model and the smoother the results. Higher tessellation
quality can impact file size. |
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Advanced
Settings |
Lets you fine-tune how models
are tessellated (converted into polygons). Options are:
- Tolerance. Defines the maximum distance
between a polygon edge and the NURBS surface. Use a low
value to create high-quality tessellations.
A low
tolerance value generates a large number of
polygons.
- Maximum
length. Defines the maximum length of a
polygon edge. Use a lower value for a denser
tessellation of flat surfaces.
- Maximum
angle. Defines the maximum angle between
normals of adjacent polygons. Use a lower value to
prevent small bumps from disappearing.
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Design Program Settings |
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Lets you set the alignment
(Vertical Axis and
Depth Axis) and the
CAD Units to match
how the model is set up in the source software. Units within SOLIDWORKS Visualize are meters.
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