Denoiser Support for CPU Rendering with Stellar Engine (2025 SP2)

SOLIDWORKS Visualize supports denoising for CPU rendering with the 3DS Stellar Physically Correct engine.

Benefits: Denoising reduces noise and improves render quality with fewer passes, helping CPU users achieve cleaner results faster. Previously, denoising was only available for GPU rendering.

Key changes include:
  • You can turn the denoiser on and off in CPU mode.
  • The Initialize Denoiser and Show Button in the Main Toolbar options are removed from Tools > Options > 3DViewport > Denoiser section.
    • The denoiser is always available in the heads up toolbar when using:
      • 3DS Stellar Physically Correct GPU or CPU
      • AMD Radeon™ ProRender GPU
    • You can adjust the denoiser starting pass in Tools > Options > 3D Viewport > Denoiser.
  • When using 3DS Stellar Physically Correct in Fast mode, denoising is always enabled and cannot be turned off. The Denoiser button in the HUD Toolbar stays toggled on but is disabled, with a tooltip explaining its status.