
SOLIDWORKS Visualize supports denoising for CPU rendering with the 3DS
Stellar Physically Correct
engine.
Benefits:
Denoising reduces
noise and improves render quality with fewer passes, helping CPU users achieve cleaner
results faster.
Previously, denoising was only available for GPU rendering.
Key changes include:
- You can
turn
the denoiser on and off in CPU mode.
- The Initialize Denoiser
and Show Button in the Main Toolbar
options are removed from section.
- The denoiser
is always available in the heads up toolbar when using:
- 3DS Stellar Physically Correct GPU or CPU
- AMD Radeon™ ProRender
GPU
- You can
adjust
the denoiser starting pass in .
- When using 3DS Stellar Physically Correct in Fast mode, denoising is always
enabled and cannot be turned off. The Denoiser button in the HUD Toolbar stays
toggled on but is disabled, with a tooltip explaining its status.