- Select one or more actors.
-
In the Properties pane, under
Texture, select
Enable.
Texture properties appear, and a default texture appears on the selected actors. -
Choose the texture to apply:
-
Double-click Map path. You can choose the following types
of files:
- PNG (.png)
- TIFF (.tif, .tiff)
- Jpeg (.jpg, .jpeg, .jpe)
- Targa (.tga)
- Rgb (.rgb)
- Bitmap (.bmp)
The default folder for texture images is defined in Application Paths. See Application Paths.
-
In the dialog box, select an image and click
Open.
-
Select a
Projection mode:
Planer (default),
Spherical, or
Cylindrical.
-
In the
Textures workshop toolbar, click
Set Texture Projection Axis
or
Set Texture Projection Camera
and position the texture on the model. -
If necessary, position the texture using
Texture Translation Mode
or
Texture Rotation Mode
. - In the Properties pane, adjust the proportion and scale of the texture using
Ratio height/width and
Scale.
-
Optionally select
Mosaic (repeat) to reproduce the image repeatedly.
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