Connectors
A connector is a mechanism that defines how an entity (vertex, edge,
face) is connected to another entity or to the ground. Using connectors
simplifies modeling because, in many cases, you can simulate the desired
behavior without having to create the detailed geometry or define contact
conditions.
The following connectors are available:
Rigid
. Defines a rigid link between faces from two distinct
bodies. More...
Spring
. Defines a spring that can resist tension only (cables),
compression only, or tension and compression. More...
Pin . Connects cylindrical faces of two components. More...
Elastic Support
. Defines an elastic foundation between the selected faces
of a part or assembly and the ground. More...
Bolt . Defines a bolt connector between two components or between
a component and the ground. More...
Link . Ties any two locations on the model by a rigid bar that
is hinged at both ends. More...
Edge Weld : Estimates the appropriate
size of a weld needed to attach two metal components. More...
Spot Welds
. Connects two or more thin overlapping metal sheets at
small areas (spots) without using any filling material. More...
Bearing . Applies a bearing
connector between a shaft and a housing component. More...
A bearing fixture applies
the bearing support between a component and the ground. More...
Notes
In the Connectors
PropertyManager, while the pushpin is active , the software
groups connectors that you create into a separate folder.
You can edit common data for connectors of the
same type. Select several connectors of the same type, right-click, and
select Edit Definition. Edit the
properties. When you click , the properties are applied in
all of the selected connectors.
Related Topics
Summary
of Connectors
Spring-Damper
Connector for Modal Time History Analysis