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Glossary
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Viewing Models Normal To

To display a model in Normal To view:

  1. In the model, select one of the following:
    • Plane or planar face
    • Cylindrical or conical face
    • Any feature created with a single sketch
  2. Click Normal To (View Orientation flyout – Heads-up View toolbar).

    If you click Normal To again, the model flips 180°.

Selecting a View Orientation With Normal To

To select a view orientation with Normal To:

With this method, the first face you choose is parallel to the screen and the second face you choose is at the top of the view.

  1. Hold down Ctrl and select two planar faces. The second planar face cannot be parallel to the first.
  2. Click Normal To (View Orientation flyout – Heads-up View toolbar).

    You can also use Normal To to orient a model or 3D sketch with XYZ coordinates.

Orienting a Model to XYZ Coordinates

You can use the Normal To command to orient a model normal to the nearest global XYZ coordinates.

To orient a model normal to the nearest global XYZ coordinates:

  1. From an open model or 3D sketch, with nothing selected, press the spacebar.
  2. From the Orientation dialog box, double-click Normal To .

    The model aligns with the rotated coordinate system.

    When you apply this method to a 2D Sketch, the model is aligned normal to the sketch.



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