Changing the Interpolation Modes in Animations

You can use interpolation modes in an animation to control the acceleration or deceleration of changes between key points.

For example, if a component changes from the 00:00:02 key point to the 00:00:06 key point, you can use interpolation modes to accelerate or decelerate the change in the key frame.

To change the interpolation mode between a key point at position A and another key point at position B:

  1. Create an animation that includes component movement or a change to visual properties.
  2. On the timeline, right-click the position B key point.
  3. Click Interpolation mode and select one of the following:
    Option Description
    Linear This default setting moves the component at a uniform velocity from position A to position B.
    Snap The component remains at position A until the time reaches position B, and it snaps to position B.
    Ease in The component starts moving slowly from position A, and accelerates toward position B.
    Ease out The component starts moving quickly from position A, and decelerates toward position B.
    Ease in/Ease out The component accelerates to the time located halfway between position A and position B, and then decelerates as it approaches position B.
  4. Click Calculate to recalculate the animation.
    Video: Viewing Interpolation Modes

    Interpolation mode: -->Ease in

    Selections for this animation include:
    • The key point at position B (the end of the sequence)
    • Ease in interpolation

    The result is acceleration as the component approaches position B.