Camera-Based Animations and Camera Views
You can create camera-based animations in a motion study by changing
camera views or other properties.
You can change the following camera properties:
You can also view the animation
through different cameras at different times.
You can create simple animations in which a camera moves toward the
model. You can add movements or create more elaborate animations.
Camera-based Animations
You can use these methods to create a camera-based animation:
Key
points. Use key points to animate the camera properties such
as position, depth of field, and lighting.
Camera
sled. Attach a sketch entity to the camera, and define a motion
path for the camera sled.
Camera Views
A camera view is a view similar to the standard view for drawings (front,
top, right etc.). You can define the movement of a camera over time by
creating a sequence of camera views.
You can move the camera about a model to define an animation as follows:
By adding key points that change the view orientation
By setting the view orientation
through a camera, and then moving the camera through key points
You can:
Specify one or more cameras to use to define a
camera view.
Rotate, pan, and zoom the model to define the
animation.
Define the animation with a sequence of camera
view orientations through time.
To select a camera view to display the animation through
a particular camera:
Add a camera
to the animation.
Right-click the
camera in the MotionManager
design tree, and select Camera
View.
Using a Camera Versus not Using a Camera
You can use camera-based techniques to create an animation in which
the view changes by moving camera or using view orientation to specify
model motion:
When you use a camera for animation, you set the
view through the camera, and create key points that move the camera about
the model. The combination of setting the view to be through the camera
and moving the camera produces an animation whereby the camera moves about
the model.
When you do not use a camera for animation,
you must define key points at each view orientation for the model.
When you add key points to set the view to different positions, you can
create an animation in which the view orientation moves the model.