Spot Light Properties
A Spot
light comes from a restricted, focused light with a cone-shaped beam that
is brightest at its center. A Spot
light can be aimed at a specific area of the model. You can modify the
intensity, color, and position of the light source, and you can adjust
the angle through which the beam spreads.
To modify properties of a Spot
light:
In the
FeatureManager design tree, click
to expand Lights,
Cameras and Scene
.
Right-click
Spot and select
Properties.
The Spot PropertyManager appears,
and a manipulator
and target
appear in
the graphics area.
The appearance of the manipulator varies, depending on the
zoom scale of the graphics area and the position of the light.
In the
PropertyManager, set the following options, then click
.
Basic
On/Off
. Switches the light off or on in the model.
Edit
Color.
Displays the Color palette, so
you can select colored light rather than the default white light.
Ambient
. Controls the intensity of the light source. Move the
slider or type a value between 0
and 1. A higher value results
in more light. The level changes equally on all sides of the model.
Brightness
. Controls the brightness of the light source. Move the
slider or type a value between 0
and 1. A higher value results
in more light on the side of the model closest to the source.
Specularity
. Controls the extent to which shiny surfaces exhibit
bright highlights where the light strikes them. Move the slider or type
a value between 0 and 1.
A higher value results in more dramatic highlights and a shinier appearance.
Light Position
TIPS:
Move
the pointer over the manipulator. When the pointer changes to
, you can drag the manipulator.
Press
Tab to flip the light source 180° about the model
origin.
The target
is the point on the model at which the spot light is
aimed. Drag the target in the graphics area or enter values in the PropertyManager
for the following:
Target
X coordinate 
Target
Y coordinate 
Target
Z coordinate 
As you drag the target over the model, the target snaps to
various entities such as vertices and edges. The pointer changes to indicate
the type of entity being snapped to. To override the snap, press Ctrl while dragging.
Move the pointer over the circle that defines the base of
the cone. When the pointer changes to
and the circle changes
color, you can drag the circle to change the cone angle.
Advanced
A low exponent
value produces a focused, cone-shaped beam of light with sharp edges.
The intensity of the light is similar at the center of the beam and at
the edges. |

|
With a high
exponent value, the beam is brightest at the center. The intensity decreases
toward the edges of the beam, and the edges of the beam appear softer. |

|
attenuation = 1 / (A + (B *
D) + (C * D2))
As the values
for A, B, and C
increase, the amount of light that reaches the target decreases.

|

|
Low
values |
High
values |
Configurations
Applies
the lighting adjustments to specific configurations. Select This configuration,
All
configurations,
or Specify
configurations.
Related Topics
Basic
Lighting Controls
Lighting
Overview