Lighting Overview
You can adjust the direction, intensity, and color of light in the shaded
view of a model. You can add light sources of various types, and modify
their characteristics to illuminate the model as needed.
You can change the appearance
of the model to enhance or reduce the effect of lighting properties.
Light Types
There are several types of light source:
Ambient
light. Illuminates the model evenly from all directions. In
a room with white walls, the level of ambient light is high, because the
light reflects off the walls and other objects.
Directional
light. Comes from a source that is infinitely far away from
the model. It is a columned light source consisting of parallel rays from
a single direction, like the sun.
Point
light. Comes from a very small light source located at a specific
coordinate in the model space. This type of light source emits light in
all directions. The effect is like a tiny light bulb floating in space.
Spot
light. Comes from a restricted, focused light with a cone-shaped
beam that is brightest at its center. A spot light can be aimed at a specific
area of the model. You can adjust the position and distance of the light
source relative to the model, and you can adjust the angle through which
the beam spreads.
To add, delete,
turn off, or modify lights, see Basic Lighting Controls.
System Lighting Defaults
By default, Lights, Cameras
and Scene
in the FeatureManager design tree contains
one Ambient light and three Directional lights.
You can
turn the Ambient light on or off,
but you cannot delete it or add additional Ambient
lights.
You can
turn the Directional light sources
on or off, or delete them. You can also add additional Directional
light sources.
The maximum
number of light sources in any document is nine (the Ambient
light and eight others in any combination).