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Using Mates to Curves

You can control component motion in an animation by mating the component to a single entity curve, using coincident mates, or to a multiple entity curve, using path mates.

You can also use a curve to define camera-based walk-through animations.

Controlling Component Motion

To control component motion with curve mates:

  1. Mate the component to a curve.
  2. Drag the component along the curve.

Making Camera-based Animations

To make a camera-based walk-through animation:

  1. Attach the camera position or target point directly to the curve.
  2. Animate using the camera property key points.

Creating Single Entity Curves

To create single entity curves from multiple entities, use Fit Spline in 2D or 3D sketches to create a single entity curve. Fit Spline can also join discontinuous entities.



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