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Sunlight Environment Parameters

The Scenes tab in the Palette includes the following parameters which appear when you click New Sunlight Environment.

General

Show Environment Image Hides or shows the environment image. Even when hidden, the loaded environment image still emits light into the scene.
Name Lets you rename the environment image.
Location (Read-only.) Displays the latitude and longitude of the simulated geo-location.
Date and Time (Read-only.) Displays the month and time of day of the simulated geo-location.
Location, Time and Date Lets you change the location, date, and time of the simulated geo-location.
Haze Sets the amount of haze in the simulated air.
Red-Blue Shift Sets the degree of red or blue shifting in the white balance of the simulated light, relative to neutral sunlight (5500 Kelvin).
Saturation Sets the saturation of the color shift (if any) of simulated light.
Horizon Blur Sets the degree to which the horizon blurs out to simulate the visibility limits.
Sun Brightness Sets the intensity of the simulated sunlight.
Sun Diameter Sets the size of the solar disk in the sky.
Sun Glow Sets the size and diffusion of the glow around the sun's disk.
Floor Color Sets the floor plane color.
Night Color Sets the night (ambient) color. Ambient light is an artificial illumination level that represents infinite diffuse reflections from all surfaces within a 3D scene, ensuring that even surfaces without direct illumination are visible.
Flatten Floor When selected, the environment is a half sphere. When cleared, the environment is a full sphere.
Background Color Sets the background color of the 3D Viewport outside the environment sphere.
Brightness Adjusts the overall brightness of the environment image.
Size (meters) Determines the radius of the environment sphere.
Rotation Rotates the environment image on the environment sphere.
Floor Reflection Adjusts the visibility of the floor reflection where 0 is off and 1 is full reflection.
Floor Roughness Adjusts the roughness of the floor reflection where 0 is crisp and 1 is rough.
Floor Shadow Shows/hides the projection of shadows on the floor in performance and raytrace modes.
Show Grid (Available only when Raytracing is off.) Shows/hides a grid in the XZ-plane.
Cull Underground (Preview) (Available only when Preview mode is active.) Hides any portion of the model that goes below the floor.


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