Applying a Textural Appearance A model must have a textural appearance applied to it before you can create 3D Texture features. You can use any type of image or mapped textural appearance to create 3D Texture features. Grayscale heightmap images are preferred. You cannot use decals to create 3D Texture features. To apply a textural appearance: Open system_dir:\Users\Public\Public Documents\SOLIDWORKS\SOLIDWORKS 2019\samples\whatsnew\model display\spray_gun.sldprt. In the DisplayManager , click View Appearances . On the View Appearance tab, drag grayscale.jpg from system_dir:\Users\Public\Public Documents\SOLIDWORKS\SOLIDWORKS 2019\samples\whatsnew\model display onto the handle's face. Under Sort order, right-click grayscale.jpg and click Edit Appearance. In the PropertyManager, click Advanced. On the Mapping tab, specify the options for Mapping and Size/Orientation to adjust the fit of the appearance and click . Try to fit the textural appearance so all the circles are within the handle boundary and do not intersect the surrounding edge. You do this to create a closed, watertight model that you can 3D print. These are the approximate values to use: Mapping type Projection Horizontal location 0.01640001mm Vertical location 0.13710199mm Fixed aspect ratio Selected Width 10.15549321mm Height 10.15549321mm Rotation 12.00deg Parent topicTransforming Textural Appearances with the 3D Texture Tool Creating 3D Textures