Animation

Use Animation to create simple animations that use interpolation to specify point-to-point motion of parts in assemblies. You can also apply motor-based animations to assembly components using Animation.

To use Animation in a motion study, select Animation from the motion studies type list in the MotionManager.

For animations you define using key frames:
  • Move the time bar along the timeline to define the time for the next change in assembly position.
  • Move the assembly components in the graphics area to positions corresponding to the assembly position at key points along the time bar.
For animations you define by applying motors to assembly components:
  • Define the type of motor.
  • Specify how the motor drives the assembly.