Diffuse Color |
Sets the color of the appearance in diffuse white light. |
Specular Color |
Sets the color of the appearance's specular highlights. |
Transparency Color |
Sets the tint acquired by light passing through partially transparent appearances. |
Diffusion |
Specifies how much light diffuses through partially transparent appearances. |
Emission |
Causes the appearance to emit light into the scene. |
Roughness |
Controls the highlight size in reflected light. The rougher the appearance, the more it diffuses the highlight (the larger and less focused the highlight becomes). |
Internal Roughness |
Controls internal roughness that affects light refracting through the appearance instead of reflected off its surface. |
IOR (Index of Refraction) |
Controls how appearances with transparency bend light passing through them. It indirectly affects reflectivity. |
Solid |
Switches between two-sided verses and one-sided properties. |
Color Density |
Determines the density of the color on the simulated surface. Color Density affects the color saturation with the Solid option enabled. The more dense the surface, the deeper the color. |