Insert the coincident mate primitive to replace the redundant
mate.
-
In the FeatureManager design tree, expand my_connector<2> and select Axis1.
-
Expand my_piston
female<1> and select Point1.
-
In the PropertyManager, for Standard
Mates, click Coincident
.
Click No if the
Update Initial Animation State
dialog box appears.
-
Click
to
save the mate.
-
Click
to close the
PropertyManager.
-
Click Calculate
(MotionManager toolbar).
The number of redundancies reduces to
five.