Point on Face
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The Deform Direction is normal to the face at the selected point. If you select another point, the deform updates to the selected point. Point-on-face selection is useful for quick design changes and adding localized features that do not require exact locations for the deformation. Video: Deform - Point on Face
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Point on edge
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The Deform Direction is an average of the normals between the two adjacent faces at the selected edge point. The location of the point on the edge determines the center of the deformation. Point-on-edge selection is useful for creating more precise and predictable design changes compared to point-on-face selection. Video: Deform - Point on Edge
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Vertex
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The Deform Direction is an average of the face normals sharing the selected vertex. The deformation is centered on the selected vertex.
Video: Deform - Point on Vertex
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Point in space
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When you select a point in space, there is no deform direction, so you must specify one by selecting two points or vertices, a linear edge or sketch line, or a planar face or plane. Point-in-space selection allows precise control of the point and deform direction and is useful when more control is needed for point deformations.
Video: Deform - Point in Space
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