General |
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Name |
Shows the name of the selected
object. Type over the name to change
it.
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Opacity |
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Visible |
Select to show the selected object
in the 3D Viewport. Clear to hide the object in the 3D
Viewport. Emissive shaders do
not emit light into a scene when their parts are
hidden.
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Disabled |
Hides the selected model or part.
Lighting is not affected. The object goes in a
dormant state in the scene; you can only re-enable it by
clearing Disabled.
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Faded |
Hides a model from the camera's
view, but leaves it in the scene for lighting. |
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Original Source |
Lets you relocate and reimport
the CAD model if it is in a different location than when you
initially imported the model. |
Transform |
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Transform |
Provides two sets of parameters,
one for numerically translating, rotating, and scaling the selected
model or part, and one for pivoting it. Use
these parameters to control translation, rotation, and
scaling:
- Position XYZ.
Translates the selected item in 3D space.
- Rotation XYZ. Rotates
the selected item in 3D space.
- Scale XYZ. Scales the
selected item by axis in 3D space.
- Scale All. Scales the
selected item proportionally in 3D space.
- Reset. Resets the
model and its parts to their original coordinates.
- Freeze. Leaves the
model in place and sets all transform values to neutral. For
example, Position = 0,0,0 and
Size = 1.0, and so forth.
Use these parameters to control
pivoting:
- Pivot XYZ.
Translates the pivot point of the selected item.
- Pivot Rotation.
Rotates the pivot point of the selected item.
- Reset. Resets the
pivot point to its original coordinates.
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Position |
- Snap to Floor. (Model selected.)
Moves the object so it rests on the
floor.
- Center. (Model selected.)
Moves the object to the center of the XZ
plane.
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Rotation |
Rotate,
Rotates the selected object by 90º around the selected axis:
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Flip |
Reverses the object's orientation
around the selected axis X, Y, or Z. |
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Scale |
Auto Size, (Model selected.) Sizes the object to best fit within the
environment and locates the object at the world
origin.
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Pivot |
Pivot
Center,
- Model,
Group, or
Part:
Moves
the pivot point of the selected model, group, or part to
the center of its bounding box.
- Environment
Moves the pivot point of the selected
item to the center of the environment.
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Texture
Mapping |
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Mode |
Options depend on selected Mode
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- UV
- Box
- Planar
- Spherical
- Radial
- Cylindrical
- Perspective
Part/Normals Control. (Only available if
a part is selected.)Options in this section let
you edit and rebuild the normal vectors on the selected
part.
This process often solves flipped
normals and badly formed normals that are common in Sketchup
files and lesser quality data.
- Rebuild Normals.
Rebuilds and optimizes the entire part mesh, destroying
and recreating all normals in the process.
Select one of the following
modes:
- Faceted.
Rebuilds normals with hard edges between the
polygons. Set the Angle to
choose how sharp of an edge to maintain.
- Smooth.
Rebuilds normals with a blended joint between
polygons, yielding a softer surface
description.
Rebuild
Normals destroys texture coordinates,
removing any custom texture mapping that may have
been imported. This mapping is visible if you select
UV mode in the
Texture section of the
Appearance tab.
- Repair Normals.
Tries to repair existing normals without modifying the
original vertices.
The
Faceted and
Smooth modes do not have
any affect when you select Repair
Normals. The result is always
smooth.
Texture coordinates
are not affected.
- Select Part to
Split
Lets you
extract individual surfaces from the part for
greater flexibility with appearance assignment or
animation.
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Advanced |
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Corner Radius |
Adds a visual fillet or radius to
parts with hard edges for visualization purposes. The edge produces
a more realistic highlight without requiring a modeled
radius. |
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Symmetry |
Mirrors the selected object
across the specified axis. This is useful for symmetric objects
because you can import half the object (half the number of
triangles) and instance their symmetric data. |
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Part/Normals
Control |
(Only available if a part is selected.) Options in this section let you edit and
rebuild the normal vectors on the selected part.
This process often solves flipped normals and
badly formed normals that are common in Sketchup files and
lesser quality data.
- Rebuild Normals.
Rebuilds and optimizes the entire part mesh, destroying
and recreating all normals in the process.
Select one of the following
modes:
- Faceted.
Rebuilds normals with hard edges between the
polygons. Set the Angle to
choose how sharp of an edge to maintain.
- Smooth.
Rebuilds normals with a blended joint between
polygons, yielding a softer surface
description.
Rebuild
Normals destroys texture coordinates,
removing any custom texture mapping that may have
been imported. This mapping is visible if you select
UV mode in the
Texture section of the
Appearance tab.
- Repair Normals.
Tries to repair existing normals without modifying the
original vertices.
The
Faceted and
Smooth modes do not have
any affect when you select Repair
Normals. The result is always
smooth.
Texture coordinates
are not affected.
- Select Part to
Split
Lets you
extract individual surfaces from the part for
greater flexibility with appearance assignment or
animation.
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Vehicle Setup |
(Root or part selected.)These
parameters help you make an imported vehicle driveable:
- Vehicle Facing.
Select the direction (an axis) that the front of the
vehicle is facing from the list.
- Create Wheels from Selected
Parts. After selecting all the rotating
parts in the wheels of the vehicle, click this for the
wheels to spin and rotate when driving.
Calipers do not rotate; do not
select them.
- Create Calipers from
Selected Parts. After selecting all the
parts in the brake calipers of the vehicle, click this
for the calipers to turn with the wheels as you turn
them.
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Preview Options |
These settings only take effect when the
Viewport mode is set to Preview and a model is selected.
The following options are available in both
SOLIDWORKS Visualize Professional and SOLIDWORKS Visualize Standard:
- Enable Floor
Shadows. Shows/hides floor shadows that are
generated in realtime from the HDR environment image. You
can control the intensity of the shadows with
Shadow Intensity in the
Scenes
tab of
the Palette.
- Show Wireframe.
Shows/hides the tessellated polygons in the selected part or
model. Wireframe is a shading method in which a grid of
lines represents the basic contours of the underlying model.
This mode helps you see faces and surfaces that are hidden
by overlying geometry.
The following options are available only in
SOLIDWORKS Visualize Professional:
- Reflect Other
Models. The selected model reflects other models
in the scene, with some impact to performance.
- Reflect in Other
Models. The selected model is reflected in
all other models in the scene. This option complements the
Reflect Other Models option.
- Visibility. Controls
the directional culling (selective removal from rendering)
of one side (front or back) of the selected part mesh.
How culling is performed depends on how
the normals are aligned in the part.
- All. Culls
nothing.
- Clockwise.
Usually culls the backside of the mesh.
- Counter
Clockwise. Usually culls the front
side of the mesh.
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Follow |
(Model selected.) Causes the camera
to follow the model you select in the menu.
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Symmetry |
Mirrors the selected object
across the specified axis. This is useful for symmetric objects
because you can import half the object (half the number of
triangles) and instance their symmetric data. |