You can add coordinate axes, references axes, and reference planes to a
graphics mesh body or a mesh BREP body by selecting facets, fins, or vertices. You use
facets as planar references, facet fins as linear edge references, and facet vertices as
point references.
Coordinate axes, reference axes, and reference planes are useful when you
create a model based on a graphics mesh body or a mesh BREP body and you want to add
geometry. This functionality is available for parts and assemblies.
Before adding coordinate axes, reference axes, and reference planes, turn on
the Selection Filter toolbar to select facets, facet fins (edges), and facet
vertices in the graphics area. For Cylindrical/Conical
Faces in the Reference Axis
PropertyManager, use Paint Select Facet or
Tangent Select Facet to select groups of
facets.
To add a reference plane between two facets:
-
With a graphics body open, click Plane
(Reference Geometry toolbar) or .
-
Click Toggle Selection Filter Toolbar
(Standard toolbar) or press
F5.
-
Click Filter Mesh Facets
to select only triangular
facets.
-
In the graphics area:
-
Select a facet for the First Reference as
shown.
-
Select another facet for the Second Reference as
shown.
The Mid Plane option is
automatically selected for the first and second references in the
PropertyManager.
-
Click
.