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Load Root Scenario
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Applies a previously saved scenario
(.smgSce) file to the entire assembly (except for its root
node).
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Save Root Scenario
|
Saves the entire assembly animation (all keys in the
timeline) as a scenario (.smgSce) file.
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Reload Scenario
References
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Reloads child scenarios. When a scenario changes, it is
sometimes necessary to reload the scenario to get the changes.
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Export
Scenarios
|
Saves the animations of the selected actors as a
.smgSce file. For example, you can apply the
animation of one actor to another actor by exporting a scenario, editing the
scenario file to change actor IDs, and then applying the scenario to another
actor (in the Assembly tree, right-click the actor and click
).
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Clear
Tracks and Remove All Child Scenarios
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Deletes all animations.
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Copy Path from
Actor
|
Copies the animation path (location keys) from an actor to
the selected actors. Select one or more actors, click
Copy Path from Actor
, and then select the actor whose path you are copying.
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Create Path from
Line (Linear Speed)
|
Creates animation paths (location keys) for the selected
actors or camera based on a polyline or line detected on geometry. Animation
speed is constant; actors complete short segments more quickly than long
segments.
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Create Path from
Line (Linear Time)
|
Creates animation paths (location keys) for the selected
actors or camera based on a polyline or line detected on geometry. Animation
speed is based on line segment lengths; actors complete each segment in the
same amount of time.
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Create Camera
Key
|
Creates a camera key at the current timebar location with
camera location and target you select.
Note:
This command automatically selects the
active camera. When a camera is selected, camera paths are displayed in the
viewport.
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Smooth Camera Path
|
Selects the camera and sets
Path to
Smooth. For details, see
Camera Properties.
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Linear Camera Path
|
Selects the camera and sets
Path to
Linear. For details, see
Camera Properties.
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Custom Camera Path
|
Selects the camera and sets
Path to
Custom. For details, see
Camera Properties.
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Delete Unused
Keys
|
Removes redundant keys from the selected actors, which can
improve performance. If no actors are selected, the application clears unused
keys for all actors. For example, if an actor has multiple property keys
setting its color to blue, this command deletes redundant keys. This command is
particularly useful if you use auto-key mode.
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Delete All Keys
|
Removes all animation keys.
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Delete Keys
of Selected Actors
|
Removes all animation keys on the selected actors.
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Delete Camera
Keys
|
Removes all camera keys for all cameras.
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Delete Digger
Keys
|
Removes all Digger keys.
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Play/Pause
|
Plays or pauses the animation.
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Pause
|
Pauses the animation. Click
Play/Pause to resume the animation.
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Stop
|
Stops the animation.
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Loop Play Mode
|
Plays the animation continuously.
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Camera Play
Mode
|
Shows the animation from the camera's viewpoint. To show the
animation using a fixed viewpoint, turn off this mode. All navigation tools
(zoom, pan, and so on) are available when
Camera Play Mode
is off.
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Digger Play
Mode
|
Shows Digger movement during animation. To ignore Digger
keys, disable this mode.
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Display Time
Settings
|
Lets you set frame-rate, animation duration, and time
scaling. For details, see
Time Settings.
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Show/Hide Timeline
|
Shows or hide the timeline pane.
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Display Animation
Properties
|
Displays the
Document Properties - Animation page.
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