Transforming Models

You can move, rotate, and scale various assets in a project using numerical transforms or the transform manipulator. The manipulator enables faster visual changes, though it may be less precise compared to numerical transforms.

All transforms are relative to pivot point of the model. The pivot point of the model is determined by the external modeling software used to create the model. In the transform manipulator, if you select Absolute, transforms are relative to a copy of the world axis at the pivot point of the model. If you clear Absolute, transforms are relative to the model's local axis and pivot point.