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Getting Started
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The Getting Started workshop lets you open Composer Help,
release notes, recently used files, and sample models.
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Models
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The Model Browser lets you browse the file system for
Composer files.
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Textures
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The Textures workshop lets you apply 2D images (such as
materials and logos) to 3D actor surfaces.
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Styles Workshop
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The Styles workshop lets you create and manage styles.
Styles are sets of property definitions you apply to actors to easily implement
consistent appearances and behaviors.
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Filters Workshop
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The Filters workshop lets you locate geometry and
collaborative actors based on their properties.
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Image Library
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The Image Library contains stock images from which you can
create image 2D panels.
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BOM
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The BOM workshop lets you manage the bill of materials (BOM)
list and table. A BOM is a list of parts, which is an essential part of the
design and manufacture of most products.
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Technical Illustration
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The Technical Illustration workshop lets you create and
publish vectorized images of your scene.
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High Resolution Image
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The High Resolution Image workshop lets you generate high
resolution raster images (BMP, JPEG, TIFF, PNG) of your scene.
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Views
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The Views workshop lets you create and update views.
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Video
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The Video workshop lets you create AVI (.avi) video files of
your animations.
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Simplification
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The Simplification workshop reduces the size and improves
the graphical performance of your models.
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Clearance Checking
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The Clearance Checking workshop performs static clash
detection, clearance checking, and minimal distance tests. Use this workshop to
qualify service and assembly procedures.
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Interactive Collision
Detection
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The Interactive Collision Detection workshop checks whether
actors collide with other actors during an animation or when moving a
selection.
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