Extruding the Second Body

Extrude the sketch to create a multibody part.

Click Isometric on the Heads-up View toolbar to see the model better.
  1. Click Extruded Boss/Base on the Features tab.
  2. In the PropertyManager, under Direction 1:
    1. Select Blind in End Condition.
    2. Set Depth to 90.
    3. If necessary, click Reverse Direction so the extrude preview intersects the U-Bracket.
    4. Clear Merge result to ensure that both entities are kept separate, and are not joined as one body.
  3. Click OK .