Extruding the Second Body Extrude the sketch to create a multibody part. Click Isometric on the Heads-up View toolbar to see the model better. Click Extruded Boss/Base on the Features tab. In the PropertyManager, under Direction 1: Select Blind in End Condition. Set Depth to 90. If necessary, click Reverse Direction so the extrude preview intersects the U-Bracket. Clear Merge result to ensure that both entities are kept separate, and are not joined as one body. Click OK . Parent topicMultibody Parts Previous topic Finishing the Sketch for the Second Body Next topic Using the Combine Feature to Join Multiple Bodies