You can create light sources simulated as rectangles, discs, spheres, and
cylinders.
These area light sources are extremely efficient in Fast mode. They can replace
the emissive-plane technique for creating simulated light cards in scenes, which provide
more reflections in your geometry and actual emissivity in Fast mode.
Additional improvements let you create and place lights on the fly. The lights
are matched to the current camera’s position and direction, or you can place them by
clicking on the model where you want the lights to shine.
You can create new lights by selecting Pick Target or
Match Current Camera from the New
Light menu. For example, on the Scenes tab, click
Add and choose New Light,
Pick Target, or Match Current Camera.
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New area light types in Fast mode, from left to right:
Cylinder, Disc,
Rectangle, and
Sphere |