A connector is a mechanism that defines how an entity (vertex, edge, face) is connected to another entity or to the ground. Using connectors simplifies modeling because, in many cases, you can simulate the desired behavior without having to create the detailed geometry or define contact conditions.
The following connectors are available:
- In the Connectors PropertyManager, while the pushpin is active , the software groups connectors that you create into a separate folder.
- You can edit common data for connectors of the same type. Select several connectors of the same type, right-click, and select Edit Definition. Edit the properties. When you click , the properties are applied in all of the selected connectors.